
- ADAFRUIT AUDIO FX MINI SOUND BOARD HOW TO
- ADAFRUIT AUDIO FX MINI SOUND BOARD PRO
- ADAFRUIT AUDIO FX MINI SOUND BOARD WINDOWS
Hold Looping Trigger - name the file TnnHOLDL.WAV or.Basic Trigger - name the file Tnn.WAV or Tnn.OGG to have the audio file play when the matching trigger pin nn is connected to ground momentarily.See the product tutorial for more details

We thought of the five most common needs and built it into the Sound Board so you just rename the file to get the effect you want. What do we mean by trigger effects? Well, depending on your project you may need to have audio play in different ways. Control over UART (9600 baud) via any microcontroller, we have an Arduino Library for basic control over playback and volume.Five different trigger effects - by changing the name of the files, you can create five different types of triggers which will cover a large range of projects without any programming.

We also have a version with built-in stereo speaker amplifier Use headphones, powered speakers or even wire up one of our amplifiers to make loud sounds.
ADAFRUIT AUDIO FX MINI SOUND BOARD WINDOWS

And our Wave Shield is a dependable classic. What about something that has to be very small and portable? You are probably feeling a little frustrated: its been very hard to find a simple, low cost audio effects trigger that is easy to use and does not require any programmingĭont get me wrong, I love the MP3 Music Maker shield and the Audio FX Sound Board + 2x2 W Amp.
ADAFRUIT AUDIO FX MINI SOUND BOARD HOW TO
I've tried to alter the library, but have been unsuccessful, and Adafruit's "technical support" is become laughable at best.Would you like to add audio/sound effects to your next project, without an Arduino+Shield? Or maybe you dont even know how to use microcontrollers, you just want to make a sound play whenever you press a button.

ADAFRUIT AUDIO FX MINI SOUND BOARD PRO
The Adafruit library would appear to be written in such a way that the MCU is instructed to wait for confirmation that the FX board was successful in finding and playing an audio track, effectively blocking the code on the Pro Mini. Reality: First step of animation occurs and hangs while entire sound is played, then when the loop repeats, the second step of the animation occurs and hangs while the sound plays a second time, etc. Intent: Code on Pro Mini that has a loop for an LED animation while a sound is triggered, with the purpose that the entire animation plays out for the duration of the sound. The Pro Mini successfully sends commands to the FX board to play sound and adjust the volume, per the limited information available from Adafruit. As far as hardware is concerned, everything is the way it should be. UG is grounded, and RX/TX are both going to the appropriate pins on the Pro Mini. I have an Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger - 2MB Flash set up to run via UART with an Arduino Pro Mini.
